Gameplay Video Link Please hit the subscribe button and help this channel grow for more mobile gaming updates. Thank You! Visit Official Youtube Channel: ♠ https://goo.gl/sxRDaL MAZE: SHADOW OF LIGHT by THUMBAGE / AwesomePIG (RPG) INFORMATION ♠ Released: April 16, 2018 (Soft Launch/Android) | May 23, 2018 (Soft Launch/iOS) | September 18, 2018 (Global Launch) ♠ Size: 794MB+ For more details, check out the links below. LINKS ♠ Google Play: https://play.google.com/store/apps/details?id=com.apig.relic.kr.aos ♠ App Store: https://itunes.apple.com/app/id1326746502 ♠ Facebook: https://www.facebook.com/MazeShadowofLight/ ♠ Plug: https://www.plug.game/apigmaze
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King's Raid! Clause Gameplay | 5-Star
Knight of Iron Defense Clause
Knight | Physical | Front
Since my current lineup is lacking with tank support, I'm now building the hero that is expert for Physical Defense and that is Clause. He is a free hero and obtainable as a reward in-game. So let's see what the iron defense man of the game can do in battle.
His first skill deals physical damage to enemies in range and stunning them for a few seconds. Second skill deals physical damage based off P.DEF to enemies in range and knocking them back. The enemies that were hit by the skill have their DEF reduced by a percentage rate. Upon blocking attack, cooldown is reduced by 0.5 second. Third skill is a support that will increase the P.DEF of all allies for a long period of time and reduce the chance of being hit by a critical by a percentage rate. His fourth and passive skill deals physical damage to the front after a successful block and decreases ATK of hit enemies by a percentage rate for a few seconds then recovers a set amount of mana after hitting target.
Just by looking at the descriptions of his skills, we can already tell the best build for him. His first and second skills are better once maxed-out due to the additional effects:
- First skill will have a longer stun effect and imagine having a whooping 5 seconds stun however, the range is not that big enough for more targets specially back and probably mid as well.
- Second skill will have a new effect that decreases target's speed by 50%! (Very helpful for single target like boss/raids)
One of the best things to consider for his build is the BLOCK option. His passive is based off his block so we need higher values for P.BLOCK and M.BLOCK for a better chances for his passive to be activated. So overall, he is great for dragon raids for ATK and SPD reduction and physical type attack from dragons like the tail whip where you need his 3rd skill for protection for the entire party. He is also useful on physical type boss on guild raids if you belong to a guild. Just like the dragon raids, you can also use the same strategy for World Boss.
LINKS
♠ Google Play: https://play.google.com/store/apps/details?id=com.vespainteractive.KingsRaid
♠ App Store: https://itunes.apple.com/app/id1097735195
♠ Facebook: https://www.facebook.com/Kingsraid.EN/
Visit the official website of this channel:
♠ http://www.jenixgameplaychannel.com/
♠ http://www.jenixgameplaychannel.com/games/view?id=110eb18fef35794ffafbb7f3140446e9
♠ http://www.jenixgameplaychannel.com/videos/view?id=d0cb4f539a9863414c04059e654cd71a
King's Raid! Clause Gameplay | 5-Star
Knight of Iron Defense Clause
Knight | Physical | Front
Since my current lineup is lacking with tank support, I'm now building the hero that is expert for Physical Defense and that is Clause. He is a free hero and obtainable as a reward in-game. So let's see what the iron defense man of the game can do in battle.
His first skill deals physical damage to enemies in range and stunning them for a few seconds. Second skill deals physical damage based off P.DEF to enemies in range and knocking them back. The enemies that were hit by the skill have their DEF reduced by a percentage rate. Upon blocking attack, cooldown is reduced by 0.5 second. Third skill is a support that will increase the P.DEF of all allies for a long period of time and reduce the chance of being hit by a critical by a percentage rate. His fourth and passive skill deals physical damage to the front after a successful block and decreases ATK of hit enemies by a percentage rate for a few seconds then recovers a set amount of mana after hitting target.
Just by looking at the descriptions of his skills, we can already tell the best build for him. His first and second skills are better once maxed-out due to the additional effects:
- First skill will have a longer stun effect and imagine having a whooping 5 seconds stun however, the range is not that big enough for more targets specially back and probably mid as well.
- Second skill will have a new effect that decreases target's speed by 50%! (Very helpful for single target like boss/raids)
One of the best things to consider for his build is the BLOCK option. His passive is based off his block so we need higher values for P.BLOCK and M.BLOCK for a better chances for his passive to be activated. So overall, he is great for dragon raids for ATK and SPD reduction and physical type attack from dragons like the tail whip where you need his 3rd skill for protection for the entire party. He is also useful on physical type boss on guild raids if you belong to a guild. Just like the dragon raids, you can also use the same strategy for World Boss.
LINKS
♠ Google Play: https://play.google.com/store/apps/details?id=com.vespainteractive.KingsRaid
♠ App Store: https://itunes.apple.com/app/id1097735195
♠ Facebook: https://www.facebook.com/Kingsraid.EN/
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